Spike Island animation, a transformation Journey, from the Past to the Present
It shows how it was original the island and how it end up looking after the human factor
3D Modeling, 3D Texturing, and 3D Animation are all done by me of course.
The video in my portfolio, even after heavy compression, is 137 MB, so you need to wait a few seconds to load.
The video is 32 seconds long, with 1080p resolution at 60 FPS, to provide a crystal-clear and smooth animation
I used custom materials, created entirely in Blender shading nodes
All animations were done by me. The buildings appear with two different methods.
Some of the buildings appear similar to Game of Thrones style, while the rest of them are getting built, brick by brick